Rebalancing and new items which enable underutilized builds would be a fantastic addition, but there's even potential for expanding the end-game with brand new content, or even addressing some of the quirkier design aspects of the game - stamina, defense while running, or the reliance on Teleport are but a few examples. Now this is a sensitive subject with widespread implications. We'll have to see once the game goes live what we do about new runewords, new items, rebalancing, things like that. We definitely have lots of ideas, but right now we're waiting to make sure that we get the core game right.
If we misstepped on what the core game was, anything else we were doing would have been kind of meaningless.
We wanted to build a really strong foundation before we started talking about the third and fourth floors on this building.